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Amazon GameLift Servers

Multiplayer game server hosting

Deploy and automatically scale dedicated game servers for multiplayer games worldwide; includes matchmaking (FlexMatch), placing game sessions on low-latency servers, and Spot support.

  • Cost$$$ High
  • Difficulty●●●●●
  • Costs money when idle?Yes
  • Managed by AWS

Scope: Regional (multiple Regions)

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Think of it asLike renting arenas that automatically open more when lots of players show up and close some when it's quiet.

When to use it

✓ Use it when

Real-time multiplayer games that need dedicated, low-latency servers that scale with players.

✗ Avoid it when

Turn-based games or only need a backend API → Lambda + DynamoDB.

Common uses

  • Servers for shooter and MOBA games
  • Skill-based matchmaking with FlexMatch
  • Reduce costs with Spot fleets

What does it cost?

  • Pricing model: Billed by fleet instance hours (On-Demand or Spot) plus outbound data transfer; FlexMatch and Anywhere servers cost extra based on usage.
⚠️ Cost traps

Keeping a high minimum instance count during off-peak hours is wasteful.

Reference prices for us-east-1, updated October 14, 2026; they may have changed. Always check the AWS pricing page.

Related services

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